A standalone audio clip — voiceover, music bed, sound effect. Inherits common fields, but x, y, width, height, rotation, scale, and opacity are ignored: audio is mixed, not drawn.
Mix bus — all audio elements are summed (plus the audio tracks of any video elements with volume > 0). The runtime peak-limits the master to prevent clipping; no manual compressor / limiter is exposed.
Frame-rate independence — audio sample rate is fixed at 48 kHz output regardless of the Source's frame_rate.
Volume scale — 100 is unity gain, not the maximum. The runtime accepts higher values (150, 200), but boosting past unity drives the master limiter (audible gain reduction, not hard clipping); reduce other sources rather than boost above 100.